GlowLime’s Winter Studio Day 0

Riva Lam/ January 16, 2017/ Microgrant, Sandbox: The 5CollDH Blog, Sticky!

The following is a guest post by Riva Lam (Mount Holyoke ’18), who is participating in a Jan term game development seminar hosted by GlowLime Games, and funded by a Five College Digital Humanities Microgrant. You can learn more about GlowLime, which is a student-led development initiative for the five colleges, at



Day 0.

How does one proceed in kicking off the new year? Some people like to pop champagne bottles and make resolutions. Others merely roll their eyes. However, here at GlowLime, we make dreams come true.

Between January 3rd and 21, GlowLime is hosting a winter session where a sweet mixture of Hampshire, Mount Holyoke, and Amherst students are coming together to work eight hours per day to create a game. Some people might think we’re a crazy group, being that it was less than 3 weeks ago the semester ended. Each of us had our own share of finals and projects we had to turn in right before the deadline. We ought to rest. Isaiah, I’m specifically throwing shade at you. Only this was our version of fun.                                                                                                                       

Busy GlowLime bees at work.

Busy GlowLime bees at work.

We were an interesting bunch: programmers, game designers, artists, and an audio engineer. On Day 0, each of us briefly introduced ourselves right before giving our attention to the creator. He answered some logistical questions and we were content. Our goal was clear. At the end of the winter session, we hope to create  a 2D top-down, turn-based strategy game (Progress or Die)  built around killing a giant monster.

The lead programmer was awaiting the other programmers and I at the front of the room. Each of us were assigned a part of a program to work with, but in the meantime, we had to install the game development tool: Unity. In addition, the programmers were introduced to GitHub, a code sharing service.

All the game designers and audio designer all huddled together in the back of the room, going over the content of the game.

The awkward silence usually present when meeting a bunch of new people gave way to a gentle, busy lull.

We were ready.

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